由Zacharias Reinhardt带来的blender建模的几个小技巧,大家之前应该都看过他那个写实的自然环境的教程
在Blender中创建写实自然环境
Zacharias Reinhardt演示了如何使用现有的素材库和Blender插件快速的创建一个长满苔藓的废弃汽车场景。 ⇨ Graswald add-on: https://gumroad.com/a/809284723...
00:00 – Introduction
01:34 – Hack #01: Quick hard-surface modeling setup
06:50 – Hack #02: Limit modifiers through vertex groups
09:37 – Hack #03: Skin modifier modeling
11:53 – Hack #04: Multires instead of subsurf modifier
13:40 – Hack #05: Save deformation in shape keys
15:30 – Hack #06: Link meshes for better editing
17:00 – Hack #07: Key frame original position
18:33 – Hack #08: Rotate origin
22:13 – Hack #09: Custom transform orientation
24:04 – Hack #10: Change view to face normal
26:01 – Hack #11: Optimize display with local view
27:16 – Hack #12: Convert hair particles to curves
30:21 – Hack #13: Convert edges to curves for creating pipes
32:25 – Hack #14: Convert edges to curves for creating seams
37:06 – Outro
Blender中建模的14个小技巧
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